Wednesday, 23 March 2011

Influence map's for the match box By Aidan Codd

I then went with the ticking clock aspect where you have  a timeline for suspense before something is meant to happen , so it was the book matchbox ,the oven as the prop which he turns on the gas but falls asleep and forgets to turned it off, eventually waking up and striking a match to light the oven and then boom big explosion. The problem with the idea when I drew the idea up, the matchbox didn't feel right he didn't show the characteristics that are needed to show a  narcoleptic matchbox so I  the did the same influence map but just changed the matchbox so you can see what influences that were used.

My story changed and I thought I would add a second character that was not a matchbox I thought maybe a sherry glass would go well .The idea is a matchbox falling asleep in front of an armchair and a match roles under it and catches light and the sherry glass helps rescue the match box. Then the problem was it was too focused on the sherry glass and not on the matchbox itself.

My first ideal was looking at the matchboxes and the differing styles and designs a matchbox had. I looked  at the typical matchbox as seen in the top right corner as a main influence but I like the idea of the book matchbox that flips open.

This influence map is the way I designed the matchbox, the style of comedy and personality I wanted to have coming from the story are similar to the classic cartoon of krazy kat and ignatz mouse: 1916 which is the bottom image, as well as Dud leaves home : 1919 seen under the Pixar image on the right hand side. The main thing I tried to do with this animation and character design is making it similar to the Pixar lamp where it has no face or limbs but simple gestures that express what it is feeling which I try to use for the matchbox.

1 comment:

  1. Interim Online Review 23/03/2011

    Hey Aidan,

    Apologies for the delay! Your story works nicely - but remember you're looking to demonstrate your understanding of animation by proving that you can get your object to perform/behave in the desired way - so you want to put lots of emphasis on the 'snoozy' section - really go to town; you're trying to show that you understand squash and stretch (the yawn, for instance) and timing and exaggeration etc. Be sure to make the most of your object and be sure to create sufficient opportunities visually to convey the character of it. Check out 'rubber hose' animation as a style that really uses exaggeration and a 'rubberised' method of getting the most from inanimate objects:

    In regard to your essay, Aidan - avoid using the first person (My essay will, I will use) - when you use the first person it encourages a chatty, informal style. Use instead 'The essay will... This investigation will examine...' - just keep the 'I' out of it. It takes a while to get used to in terms of constructing sentences, but using the third person just lends more credibility to this kind of writing. Follow this link for more ideas on converting the first to the third:

    In terms of the basics, you need to watch your capitalisation; many of your film titles are written without capital letters: the nightmare before Christmas should be The Nightmare Before Christmas. Also, put your film titles in italics too. Remember too, that Tim Burton was highly influenced by German expressionism etc. (The Cabinet of Dr Caligari) - you need to put his themes and art direction in context too.